> For the complete documentation index, see [llms.txt](https://mechanova.gitbook.io/mechanova-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mechanova.gitbook.io/mechanova-docs/ten-planet-settings.md).

# Ten Planet Settings

**MechaNova** features a total of **10 planets**. Planet conquest is the core progression path of the game. All players must start from **L1** and conquer each planet in sequence. Players cannot skip planets or directly challenge later-stage planets.

After successfully conquering the current planet, the next planet will be unlocked. The later the planet, the higher the difficulty, but the greater the **$MECHA** reward.

All planet conquest rewards are issued exclusively in **$MECHA**.

### Planet Unlocking Rules

1. Players must start from **L1: AZURIA**.
2. Planets must be conquered in order from **L1 to L10**.
3. A planet can only be unlocked after the previous planet has been successfully conquered.
4. Players cannot skip planets.
5. Each planet conquest consumes fleet energy.
6. When fleet energy is depleted, players must use **$MECHA** to recharge.
7. Successful conquest rewards are paid only in **$MECHA**.
8. Later planets have higher difficulty and provide higher **$MECHA** rewards.

### Planet Conquest Process

The basic planet conquest process is:

**Form a Fleet → Select the Unlocked Planet → Consume Energy → Start Conquest → Receive $MECHA Reward if Successful → Unlock the Next Planet**

Players need to build stronger fleets by obtaining higher-star spaceships and higher-level mechas. A stronger fleet increases the success rate of conquering later planets and helps players access higher **$MECHA** rewards.

### Reward Rules

Planet conquest uses a single-token reward model:

* The only reward is **$MECHA**.
* Later planets provide more **$MECHA**.
* No other reward types are distributed.

Ten Planet List

| Level | Planet Name | Visual Description                                           |                                                                                   |
| ----- | ----------- | ------------------------------------------------------------ | --------------------------------------------------------------------------------- |
| L1    | AZURIA      | Azure water world, floating islands and waterfalls           | <img src="/files/vQoeykZBRp1APzAGdzg6" alt="" data-size="original">               |
| L2    | EMBERFALL   | Lava volcanic belt, crimson rifts                            | <p><img src="/files/W8Icv0u953Cqwz5wVzWU" alt="" data-size="original"></p><p></p> |
| L3    | CRYOLITH    | Frozen planetary surface, ice crystal spires and polar rings | <img src="/files/T5lwcH55dHKGpq8WdjWj" alt="" data-size="original">               |
| L4    | NEXARIS     | Meteorite mines covered with purple energy patterns          | <p><img src="/files/bfnUzYrU1HQxUO3UszZY" alt="" data-size="original"></p><p></p> |
| L5    | NEXUS-7     | Cyber-mechanical metropolis, blue circuit grid               | <img src="/files/Jji8DL8yMhZ358cOXuZD" alt="" data-size="original">               |
| L6    | VERIDIA     | Earth-like habitable planet, oceans and green continents     | <p><img src="/files/zQDNT8RsDrO3tsEgwGTU" alt="" data-size="original"></p><p></p> |
| L7    | AURELIA     | Golden sky city clusters                                     | <p><img src="/files/O5G5JLfOV4qSLFz6johd" alt="" data-size="original"></p><p></p> |
| L8    | XENORITE    | Purple crystal clusters and golden mineral veins             | <img src="/files/79FWQFJBnWWJv4Pie1LV" alt="" data-size="original">               |
| L9    | KORATH      | Red wastelands and wind-eroded canyons                       | <p><img src="/files/SBe1LmWXSPOLnVC0bqNg" alt="" data-size="original"></p><p></p> |
| L10   | MAELSTROM   | Blue plasma vortex and floating black islands                | <p><img src="/files/n43osyjixHnfD8Axkf2l" alt="" data-size="original"></p><p></p> |


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